The damage portion of the Druid’s ‘Perfect Storm’ key stone passive does not function properly.Poison Creeper ability on the Druid will no longer attack after town portaling back to town.Workaround: Avoid using Town Portals while using Ravens.Ravens ability on the Druid will cause passive ravens to stop spawning if the player town portals back to town.This will only affect the player until they level up and earn their first ability. While using a controller, the Sorcerer’s basic ability cannot destroy destructibles.Players that change Speech Locale in the initial prologue of the game must wait for the entire package to finish downloading before they can proceed.Affected dungeons include Hallowed Osuary, Dead Man’s Dredge and Anicas Claim. Animus Carriers that die to dungeon traps do not drop animus which will result in certain dungeons being blocked from progression.Workaround: Players should make sure to kill the Demonic Vanguard enemies first in the dungeon prior to interacting with the boxes.Player progression can be blocked in the Lost Archives Dungeon if the player attempts to interact with the mechanical boxes prior to killing both Demonic Vanguard enemies.Killers receive a 2/3/4% increase in Movement Speed and Survivors are permanently Exposed. Hex: No One Escapes Death: Once the Exit Gates are powered and there is at least one Dull Totem on the Trial Grounds, this Hex activates.Discordance (The Legion): Any Generator within 64/96/128 meters of the Killer that is being repaired by two or more Survivors is highlighted yellow and triggers a Loud Noise notification only the Killer hears.The Obsession is unaffected by the penalty and gains a 33% Action Speed bonus for unhooking and healing. The percentage increases each time a Survivor who is not the Obsession is hooked. Dying Light (The Shape): For as long as the Obsession is alive, all Survivors suffer from a stackable 2/2.5/3% penalty to Repairing, Healing, and Sabotaging speeds, up to a maximum of 22/27.5/33%.A Nurse's Calling ( The Nurse): The Auras of Survivors healing or being healed are revealed within a range of 20/24/28 meters.Agitation (The Trapper): While carrying a Survivor, the Killer's Movement Speed is increased by 6/12/18% and their Terror Radius is increased by 12 meters.Regular Generator Regression applies after. Pop Goes the Weasel (The Clown): After hooking a Survivor, the next Generator the Killer damages instantly loses 25% of its progress.Hex: Ruin (The Hag): All Generators automatically regress at 100/150/200% of the normal Regression speed when not being repaired.Corrupt Intervention (The Plague): At the start of the Trial, the three Generators farthest from The Killer are blocked by The Entity for 80/100/120 seconds.Some alternative teachable Perks that work well with The Wraith's stealth include: The Wraith can benefit significantly from Generator-stalling Perks and Healing penalty Perks. Most players who use The Wraith end up swapping several or all of his personal Perks for better options, especially once players get the hang of tracking. While all three of The Wraith's unique Perks can be useful, playstyle will dictate which ones a player equips and which they borrow from other Killers. This will not stack with other Field of View buffs. Shadowborn: The Killer's Field of Vision is increased by 9/12/15.Bloodhound: Pools of Blood left by injured Survivors are brighter red and last 2/3/4 seconds longer than normal. Predator: The Scratch Marks left by running Survivors are slightly/moderately/considerably closer together.These Perks can be especially useful for new Killers who want to get better at winning chases and loops. Like other characters, once The Wraith reaches levels 30, 35, and 40, his Perks begin to appear in the Bloodwebs of other Killers. The Wraith has three unique Perks, all suited for tracking down Survivors while cloaked for maximum stealth attacks. The sound of the Wailing Bell can be heard by players up to 24 meters away, and the uncloaking sound can be heard up to 40 meters away. By default, cloaking takes 1.5 seconds and uncloaking takes 3 seconds, though this time can be shortened with Add-Ons. He can also break Pallets and damage Generators while cloaked. However, he gets a 1.25-second speed burst upon uncloaking, which can be used to quickly lunge at and injure or down Survivors. The Wraith cannot do anything to interact with the Survivors while cloaked and must stop to uncloak first.
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